Give Me Five!
Four innings didn’t seem like enough. Our cross-country pals at wiffleball2k in Chico, California played 4-inning games, but that felt too short to us.
Six innings didn’t seem right. Little Leaguers play six innings. We were Major Leaguers! Well, sort of.
Nine innings was out of the question. We wanted to fit 2 games in every game day. So we settled on five innings, and it was just right.
We wanted to keep our games light and interesting, but we didn’t want them to take up our whole day. Many of us probably wouldn’t make time to play a round of golf every weekend, but there’s a good chance we would hit a bucket of golf balls at the driving range every Sunday, or even play the occasional game of miniature golf. Our league was formed on the same idea. In order to make a serious commitment to wiffleball, we needed to treat the sport like a casual activity.
We also didn’t want the games getting out of control. In life, it’s usually best to finish what you start, but that’s not always the case for a wiffleball game. So, we introduced the 10-run rule, and we’re glad that we did. In this case, less was more.
Another rule that we added was allowing managers to pull their pitchers that don’t have their best stuff that day. Nobody should have to suffer by spending unnecessary time finishing an inning or a game. Move along, change it up, put it behind you, and try harder next time.
We chose five innings because it worked best for us. It didn’t take up our whole day. Chances are, this and our other rules will work well for your wiffleball league too. What do you think?











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